Hi All,
I wanted to give a quick update.
I thought about the bonuses, and here is what I thought of. I might tweak them or add new ones later on. I think they're pretty easy to implement and understand, but hopefully they'll have a big impact on gameplay.
- 50% more income from missions starting in industrial stations.
- 50% more income from missions starting in research stations.
- 50% more income from missions starting in security stations.
- 100% more income from missions starting in the Headquarters.
- 100% more income from missions starting in the Starport.
- 50% more income from Officers with a Friendly personality.
- 50% more income from Officers with a Sleazy personality.
- 50% more income from Officers with a Stern personality.
- 50% more income from Officers with a Relationship Level 2 or less.
- 50% more income from Officers with a Relationship Level more than 2.
- 50% more income from Officers with a rank of Captain.
- 100% more income from Officers with a rank higher than Captain.
A playthrough will get 2 of these bonuses randomly, and you can re-roll them before starting the game. They'll stick with you for the whole playthrough.
I also started adding a difficulty system. You start a playthrough as easy, medium or hard, and you cannot change it afterwards. Here's what they look like:
- Easy: Officers have a 100% chance of giving a mission, and you have 7 days to make each repayment.
- Medium: Officers have a 80% chance of giving a mission, and you have 6 days to make each repayment.
- Hard: Officers have a 60% chance of giving a mission, and you have 5 days to make each repayment. (same as the current game)
This way, you can choose the configuration that appeals to you the most. Easy makes sure that you always have a mission, and it's your choice that matters. Medium keeps the risk of a mission not being available, but at a much safer rate than right now. Hard is there for anyone who just wants to see how far they can go.
Next week, I will continue implementing and testing these changes. They're not yet complete.
Lastly, here's what the bonus and difficulty levels look like in the new game window:
VariableGR
Awesome :D!