I got a surge of inspiration lately, so I wanted post about our progress. Mutant Prawn has made a ton of new art! Cheese wrote a bunch, as well. Currently, I'm adding the art and stories into the game. I'm quite happy, because at this point, pretty much all of the mechanical bits are already done. Right now I'm just adding content into the game and testing it out. At our current pace, I think we can finish this game by the end of this year.
One thing I really want to do is change how the shop offers items for sale. Currently, the shop offers only a few items each day. This is by design, because I want to force the player to make do with what they have available. But, I think the general consensus is that this isn't very fun. Furthermore, a lot of new items will make their way into the game. Because of these reasons, I'm thinking about increasing how many items the shop offers each day. Right now, I'm thinking about increasing this by about 2.5 times as many items!
In addition to that, I think there is a feeling that a lot of the items for sale in the shop are just too expensive, or they can't be used because of restrictions. As part of refactoring the shop, what I might do is; for each item generated for the shop, the code will check if the main character can a) afford the item and b) wear the item. If the answer is no, then the item will be completely re-rolled. The item will be rerolled X number of times, where I think X should be 2, but it might be something else after some play testing. This system can still generate items that the main character cannot equip or afford. That's fine, and it's by design. I still want to give the player a glimpse of what they can possibly get later, or what they might be missing out on...
Alright, back to coding! Cheers!