Hi All,
It's been almost a month since version 0.5 of Darkmorrow Arena came out, and I'm really happy with how it turned out! Thank you to everyone who took time to give me their feedback! Every bit helps!
Currently, I'm taking a break (not forever, of course) from Darkmorrow, and putting some time into another game idea that I've had. I've been thinking about this concept for a while, and now I really want to put it to code!
You take the role of an ex-navy pilot, who wants to run her own private shipping company. You take out a loan, salvage an old Imperial transport aircraft, and do hotshot delivery jobs for local Imperial officers. You have to balance work and stress, your relationships with the officers, and making enough money to pay back your debt.
Like Darkmorrow Arena, there will be some RNG, an auto-save system, and some bad ends (but not a brutal, this time). Each playthrough, there will be a randomly generated game-world. There will be 10 procedurally generated "bases", and each base will have randomly generated NPCs and activities. The game is designed so that these things can be really simple, and you can still have a fun (hopefully) gameplay loop. But, if I have time, I can expand on these things, by giving the NPCs individual preferences and personalities, and random scenes for the activities.
I've asked MutantPrawn to do a concept design for the main character, and I really like it! You can see it here! (NSFW site, SFW image)
I've also taken a screenshot of the menu screen I've made, showing a summary of the stations, officers and activities. What do you think? I'll add a bit of color coordination, as well. A lot this is based on stuff I've learned while making Darkmorrow Arena!