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Update on Darkmorrow Arena

Posted by acacGames - July 8th, 2019


Hi, I wanted to give an update on Darkmorrow Arena. For version 0.3, I have 4 things planned:


  1. Combat Training - 80%
  2. Opponent Training - 25%
  3. Help Menu - 10%
  4. Scenes for Combat Trainer - 75%


On top of that, I'll also add some quality of life fixes and typo fixes, thanks to all the helpful feedback! :)


Opponent Training:

I really want to talk about this idea, and get your feedback on it. There are 5 difficulty levels of opponents, from weak slaves to powerful legends of the arena. I'm planning to give higher ranking opponents "Opponent Training". Bandits will have 1, Mercenaries will have 2, and so on.


Each Opponent Training gives the opponent a powerful situational bonus. One opponent might have bonus fire damage and fire resistance. Another will easily dodge and mitigate damage from axes. Then another might brutally hit and damage you if you use shields.


These bonuses can be found out before the fight takes place, so you should be able to prepare for it. I don't want this system to be unfair. Instead, I hope this system will be counter-able for the player, in a rewarding way. For example, if you find out your next opponent is strong against people using spears, you might switch your spear for a sword.


Hope that makes sense! Cheers!


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