I've uploaded a new version of this game, version 0.4.0. In this version, you have the following changes:
- Added a morning scene, where the main character feels ogled by the people around her. This event will get worse as the main character picks up more obligations on a station. This acts as an extra sink for morale, making it harder to balance income against keeping morale up.
- Added the ability to finish the game early, if you have enough credits to pay off the remaining debt.
- Added a new mechanism to calculate if a scene will occur. The chance of harassment occurring will depend on the personalities of the officers on that station, and also what obligations are on that station. A panel will explain on each station how this chance is calculated. The result is that some stations is more harassment prone than others, and a station becomes more harassment prone as new obligations are picked up there.
- Added extra weight to late game obligations, so that they are more likely to appear (if requirements are met).
- Tidied up how the station page shows you what obligations are on that station.
Let me know what you think, and if you see any bugs. In the next version, I'll mainly aim to update some of the art, and update some of the old writing. If possible, I will also add new writing for the later transport types (personnel, VIPs).