I've just uploaded the latest version of Delivery Pilot: Dreams and Debts. This one focuses on balance and UI changes. If you find any issues, please let me know! If there are any, then I'll try to build a bug fix version next week.
The next release will focus on new scenes and update to old ones. This one might take a while to come out, but I hope the added scenes will make it worth it!
- Bug Fix: If 2 obligations apply to the same slot, then the lesser obligation was applied, instead of the greater one.
- Game Balance: The subordinate bonus only looks 1 rank down, instead of all the way down. This makes the colonel and general rank payout to be smaller.
- Game Balance: Relationship levels 3 and above only take 3 relationship points to level up. This will let the main character build a relationship with an officer faster.
- UI: When an officer offers an obligation, the player will be notified if the obligation can be re-rolled, or not.
- UI: Added a skip button for the story segments. This should make the game flow much faster.
- UI: The officer and station information panels will now give the player more information about officers. In particular, the panels will now state an officer or subordinate's personality, and also state if the officer can offer jobs or not.
There are also a few things I wanted to add, but I ran out of time. I'd like to add these in a future update:
- Gameplay: The player should have an option to finish the game early, if they have more credits than the total debt left.
- Gameplay: When rolling for an obligation to be offered by an officer, the game should select the highest level obligation possible. This should make the results more interesting. This idea was suggested in a comment, and I think it's a great idea. In the current setting, I think getting a low level obligation for a high relationship level is pretty un-fun.
- UI: The obligations displayed in a station's information panel could be better. This is something I want to revisit.
That being said, the next release will be focused on writing, and not on UI or gameplay changes.